Scott Moore wrote his first video game on the
TRS-80 in 1983 called “SPRINGER”. He was only 15
years old but a popular magazine of the day, called
CLOAD, purchased the rights to publish it for $175.
Scott was extremely excited and agreed to their contract.
The November issue of CLOAD came in the mail containing
a cassette tape with Springer for the world to enjoy.
And the world did enjoy it as Scott received several
hand written letters from different countries thanking
him for a fun game.
Fast forward 25 years and Springer had become
a distant memory. That is until his younger brother
Todd decided to search the Internet for a TRS-80
emulator and an image of the cassette tape that
contained the code for Springer. It took a couple
days but he was able to get an emulator playing
the original BASIC code that Scott originally submitted
to CLOAD. Todd gave this as a Christmas present
25 years later to Scott who was now 40 years old.
Scott’s eyes opened wide along with his father when
they read the label on the CDROM—“Springer Lives”
The excitement in the room could only be described
as a long lost treasure being returned to their
rightful owner. Springer was immediately loaded
onto the PC. Scott typed “LIST” to display the programs
source code and at the end followed a few comments
showing Scott being the creator of Springer along
with his childhood home address. Running the program,
they were treated to the game of Springer, which
was a bouncing letter 'X' that would jump from ledge
to ledge, trying to get to the final ledge in order
to get to the next round.
The Original Springer created for the TRS-80
over 25 years ago. This level appears as an
Easter Egg in the iPhone version of Springer.
(See below for a hint)
The story could have ended there but the following
year, Todd started to pursue writing applications
and games for the iPhone and iPod touch. Todd mentioned
to Scott one day what a great idea it would be to
take the game of Springer from 25 years ago and
port it to the iPhone. They discussed keeping it
true to the original game and they had the original
source code which they could convert from BASIC
to Objective-C. Ultimately, they decided to recreate
Springer from scratch using the much more powerful
processor of the iPhone. They wanted to keep some
of the classic video game elements of a 2D world
but at the same time they wanted to make Springer
consist of flexible springs which meant integration
of a real physics engine.
After a couple months of development, Springer was
reborn with graphics, sounds, more levels, and a
real physics engine for fluid game play. There is
even an easter egg that sends Springer back in time
to play the first level on the original TRS-80 version.
After 5 days of being on the App Store, Springer
received enough paid downloads to earn Scott another
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Original Springer Contract from
CLOAD Newsletter featuring Springer
Springer for the iPhone